Hey, Pranjal here.

I'm glad you wanted to know more about me!

I'm someone who’s always had a quiet obsession with how things come together. When I was younger, I’d spend hours with my Mechanix kit, completely lost in building small worlds that worked. Later, sketching taught me how beauty could tell stories.

Design, to me, is that in-between space where logic and art shake hands.

Well that's a bit about me, I'd love to know about you too, just drop a message…

MUMBAI, INDIA

12:05:03 UTC

// SOME FAQ's

Everything you might be wondering, answered

Design philosphy

Good design respects the user’s time. Great design respects their emotions too.

Design philosphy

Good design respects the user’s time. Great design respects their emotions too.

Design philosphy

Good design respects the user’s time. Great design respects their emotions too.

What tools do you use?

Figma is home base, but I also sketch a lot before jumping to the screens. Recently, I’ve been trying Rive to experiment with motion, and playing with Cursor to bridge thought and execution. Other than that, Notion for organisation, Miro & Figjam for mapping and occasionally, Illustrator & Photoshop for generating design assets. Procreate is a go-to for raster-based illustrations.

What tools do you use?

Figma is home base, but I also sketch a lot before jumping to the screens. Recently, I’ve been trying Rive to experiment with motion, and playing with Cursor to bridge thought and execution. Other than that, Notion for organisation, Miro & Figjam for mapping and occasionally, Illustrator & Photoshop for generating design assets. Procreate is a go-to for raster-based illustrations.

What tools do you use?

Figma is home base, but I also sketch a lot before jumping to the screens. Recently, I’ve been trying Rive to experiment with motion, and playing with Cursor to bridge thought and execution. Other than that, Notion for organisation, Miro & Figjam for mapping and occasionally, Illustrator & Photoshop for generating design assets. Procreate is a go-to for raster-based illustrations.

What is my design process like?

I also don’t believe in a single, set-in-stone “process.” Every problem has its own personality, its own rhythm. Some projects start with clarity, you know exactly what needs fixing. Others begin with fog, you have to trace the edges of what’s broken before you can start solving. What remains constant for me is the time I spend defining the right problem. I’ve learned that the quality of any solution depends on how deeply you’ve understood the why behind it. I like spending that extra time asking questions, reframing assumptions, and getting absolute clarity on the product’s vision before jumping into wireframes or pixels. Once that foundation is solid, everything else, the flows, the visuals, the details, falls into place more naturally.

What is my design process like?

I also don’t believe in a single, set-in-stone “process.” Every problem has its own personality, its own rhythm. Some projects start with clarity, you know exactly what needs fixing. Others begin with fog, you have to trace the edges of what’s broken before you can start solving. What remains constant for me is the time I spend defining the right problem. I’ve learned that the quality of any solution depends on how deeply you’ve understood the why behind it. I like spending that extra time asking questions, reframing assumptions, and getting absolute clarity on the product’s vision before jumping into wireframes or pixels. Once that foundation is solid, everything else, the flows, the visuals, the details, falls into place more naturally.

What is my design process like?

I also don’t believe in a single, set-in-stone “process.” Every problem has its own personality, its own rhythm. Some projects start with clarity, you know exactly what needs fixing. Others begin with fog, you have to trace the edges of what’s broken before you can start solving. What remains constant for me is the time I spend defining the right problem. I’ve learned that the quality of any solution depends on how deeply you’ve understood the why behind it. I like spending that extra time asking questions, reframing assumptions, and getting absolute clarity on the product’s vision before jumping into wireframes or pixels. Once that foundation is solid, everything else, the flows, the visuals, the details, falls into place more naturally.

Where do I get my design inspration from?

For visual/UI trends: Muzli , Mobbin , Pttrns, SaasFrame. For UX and product thinking: NNGroup, UX Collective, Sidebar.io, Growth school. For motion & micro-interaction design: Rive Community , Motion Design School , Awwwards. For storytelling & emotion in design: Medium Design Stories , Behance Curated Collections , Pinterest boards. For pure inspiration: Pinteret, Dribbble, architecture blogs.

Where do I get my design inspration from?

For visual/UI trends: Muzli , Mobbin , Pttrns, SaasFrame. For UX and product thinking: NNGroup, UX Collective, Sidebar.io, Growth school. For motion & micro-interaction design: Rive Community , Motion Design School , Awwwards. For storytelling & emotion in design: Medium Design Stories , Behance Curated Collections , Pinterest boards. For pure inspiration: Pinteret, Dribbble, architecture blogs.

Where do I get my design inspration from?

For visual/UI trends: Muzli , Mobbin , Pttrns, SaasFrame. For UX and product thinking: NNGroup, UX Collective, Sidebar.io, Growth school. For motion & micro-interaction design: Rive Community , Motion Design School , Awwwards. For storytelling & emotion in design: Medium Design Stories , Behance Curated Collections , Pinterest boards. For pure inspiration: Pinteret, Dribbble, architecture blogs.

How do you approach feedback?

I like feedback that’s specific and honest. I see it as collaboration, not critique. My favourite moments in projects are when feedback makes the design sharper, especially through first principles, and not just to make it prettier. If two strong but different ideas exist, I often prototype both and run a lightweight test or usability session with stakeholders or internal teams.

How do you approach feedback?

I like feedback that’s specific and honest. I see it as collaboration, not critique. My favourite moments in projects are when feedback makes the design sharper, especially through first principles, and not just to make it prettier. If two strong but different ideas exist, I often prototype both and run a lightweight test or usability session with stakeholders or internal teams.

How do you approach feedback?

I like feedback that’s specific and honest. I see it as collaboration, not critique. My favourite moments in projects are when feedback makes the design sharper, especially through first principles, and not just to make it prettier. If two strong but different ideas exist, I often prototype both and run a lightweight test or usability session with stakeholders or internal teams.

// PERSONAL

In my spare time, I enjoy listening to music and sketching

Better Love

Hozier, From The Legend of Tarzan

Most replayed this month

Listen on Spotify

Vintage Car Under Palm Trees
Vintage Car Under Palm Trees
Coastal Scene with Boats
Coastal Scene with Boats
Outdoor Café Seating in a Sunlit Alley
Outdoor Café Seating in a Sunlit Alley
Urban Street Fashion Portrait
Urban Street Fashion Portrait

Drawn with Micron 0.1mm

See more on IG
See more on IG
// FEW OTHER THINGS I LIKE

Stand-up comedy is my therapy

Stand-up comedy is my therapy

Stand-up comedy is my therapy

design against

humanity

hot takes, red flags, and truths no one asked for. Told like it’s a card game. Because why not.

One thing I follow more religiously than my AM & PM skincare routine…

Design Against Humanity

The sacred 8px grid. May I never stray.

Design Against Humanity

The hill I will die on...

Design Against Humanity

Not everything needs a dark mode. Calm down. Sometimes light mode just slaps (which is most times).

Design Against Humanity

At 2 am in the morning you will find me...

Design Against Humanity

Rewatching UX motion gifs like they’re a Studio Ghibli movie.

Design Against Humanity

version 1.2

20

°C

Looks like love

·

Made with hate

© Pranjal Chavan 2025. All rights reserved.

Open to full-time roles in Product Design.

If you’re building something thoughtful, where pixels matter, but people matter more — let’s talk.

LINKS

version 1.2

20

°C

Looks like love

·

Made with hate

© Pranjal Chavan 2025. All rights reserved.

version 1.2

20

°C

Looks like love

·

Made with hate

© Pranjal Chavan 2025. All rights reserved.

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